Handtracking Brain Trainer

IMAGES
View from the entrance
View from the bathroom
ABOUT THE APPLICATION
The brain trainer was an experiment to test out the newly released Oculus Quest hand tracking. It is based of a DynaVision board that is used to help people with head trauma.

One of the reasons I chose this is that my mother has had to use a board like this and she told me there is a lack of cheaper ways of doing this. This is purely a concept, but it could be used to help people in that situation if eventually developed further.
SPECIFICATIONS



Made in Unity



Made for the Oculus Quest



Made in 3 days
VIDEO

My Work

MY RESPONSIBILITIES
All of the work on this project was done by me on my own. The concept was based on an existing product, the DynaVision board.

My responsibilities during this project:
  • Implementing Oculus movement
  • Supporting Oculus hand tracking
  • Creating the board with lights
  • Making the lights respond to hand tracking
MY WORK HIGHLIGHT
Possible improvements
One improvement that I experimented with for this project is the ability to align the board to an actual wall, so you would have proper touch feedback. Since this was just a short project I did on some days of spare time, I never actually got to finishing this, but I think it would be a great step in making the experience even more immersive (which might be very important if there are medical implications).






Handtracking Brain Trainer



ABOUT THE APPLICATION


The brain trainer was an experiment to test out the newly released Oculus Quest hand tracking. It is based of a DynaVision board that is used to help people with head trauma.

One of the reasons I chose this is that my mother has had to use a board like this and she told me there is a lack of cheaper ways of doing this. This is purely a concept, but it could be used to help people in that situation if eventually developed further.
IMAGES


View from the entrance

View from the bathroom
SPECIFICATIONS





Made in Unity



For Oculus Quest




Made in 3 days
MY RESPONSIBILITIES


All of the work on this project was done by me on my own. The concept was based on an existing product, the DynaVision board.
  • Implementing Oculus movement
  • Supporting Oculus hand tracking
  • Creating the board with lights
  • Making the lights respond to hand tracking
MY WORK HIGHLIGHT


Possible improvements

One improvement that I experimented with for this project is the ability to align the board to an actual wall, so you would have proper touch feedback. Since this was just a short project I did on some days of spare time, I never actually got to finishing this, but I think it would be a great step in making the experience even more immersive (which might be very important if there are medical implications).