Fire Fighter Heroes

IMAGES
Part of the level of Fire Fighter Heroes
Part of the level of Fire Fighter Heroes
Part of the level of Fire Fighter Heroes
ABOUT THE GAME
Fire Fighter Heroes is a PC runner game made by a team of students during of my second year. The game was initially intended for mobile as well, but since we didn't have a lot of time, we decided to scrap that.

We based our game on games like Temple Run, where you have to evade obstacles and collect coins. In our game, we made a twist on that by requiring the player to extinguish fires on the sides for score instead of collecting coins. The player controls a toy car and also has to avoid obstacles such as crates, hydraulic presses, and rotating gears, to stay alive.
SPECIFICATIONS

Made in
Unreal

Made in
3 weeks
TRAILER

My Work

MY RESPONSIBILITIES
During this project, I was one of four programmers. I spent a bit more time on this project than the other programmers, because I continued development for a while after the school block ended.

My responsibilities during this project:
  • Car movement along the spline
  • Opening animation
  • Hydraulic press obstacle
  • Rotating gears
  • Car water hose functionality
  • Extra level design
  • How to play UI
  • Stability
MY WORK HIGHLIGHT
Opening animation
At the beginning of this game, a hydraulic press smashes the ground and when it goes back up, the player appears. This animation had to be implemented through Unreal and had to move smoothly into the game without a noticable transition from animation to game. On the right you can see the result of this.

Spline movement
During the game, the player can move the cart left and right, but the overall movement is just an offset on the main spline. This allowed us to make the level go sideways, up and down, and have hard turns all around. The end result can be seen partly in the gif on the right, but mostly in the trailer linked above.




Opening animation





Fire Fighter Heroes



ABOUT THE APPLICATION


Fire Fighter Heroes is a PC runner game made by a team of students during of my second year. The game was initially intended for mobile as well, but since we didn't have a lot of time, we decided to scrap that.

We based our game on games like Temple Run, where you have to evade obstacles and collect coins. In our game, we made a twist on that by requiring the player to extinguish fires on the sides for score instead of collecting coins. The player controls a toy car and also has to avoid obstacles such as crates, hydraulic presses, and rotating gears, to stay alive.
IMAGES




SPECIFICATIONS





Made in Unreal



Made in 3 weeks
MY RESPONSIBILITIES


During this project, I was one of four programmers. I spent a bit more time on this project than the other programmers, because I continued development for a while after the school block ended.

  • Car movement along the spline
  • Opening animation
  • Hydraulic press obstacle
  • Rotating gears
  • Extra level design
  • How to play UI
  • Car water hose functionality
  • Stability
MY WORK HIGHLIGHT


Opening Animation


At the beginning of this game, a hydraulic press smashes the ground and when it goes back up, the player appears. This animation had to be implemented through Unreal and had to move smoothly into the game without a noticable transition from animation to game. On the right you can see the result of this.



Opening animation


Spline movement


During the game, the player can move the cart left and right, but the overall movement is just an offset on the main spline. This allowed us to make the level go sideways, up and down, and have hard turns all around. The end result can be seen partly in the gif on the right, but mostly in the trailer linked above.