Helm's Deep VR

IMAGES
View from the entrance
View from the bathroom
ABOUT THE APPLICATION
When playing games on the Oculus Quest, I noticed a distinct lack of archery games. Being a fan of medieval combat, I decided to make a simple archery game.

I've always been a massive fan of the Lord of the Rings, so when I got the idea to give this game a LOTR setting, it made me really excited. This is purely a fun experiment I work on in my spare time. The development is done alone using existing and self-made assets.
SPECIFICATIONS



Made in Unity



Made for the Oculus Quest



In-progress
VIDEO

My Work

MY RESPONSIBILITIES
All of the work on this project was done by me on my own. The fortress and Uruk-hai models were downloaded under license.

My responsibilities during this project:
  • Coming up with the concept
  • Creating a bow and arrow system
  • Designing multiple UI pages
  • Statistics that track kills, accuracy, score
  • Implementing Oculus movement
  • Creating basic enemy AI
  • Making more complex enemies carry ladders
  • Rigging and animating
MY WORK HIGHLIGHT
Ladder Carriers
In the beginning, this game only had normal enemies running at the ladders. This got repetitive and boring really fast, so I decided to spice this up. Just like in the Lord of the Rings, I made the Uruk-hai carry ladders to create more access points on the walls.

These ladder groups were created with the Unity animation system using a group of enemies underneath. If enough enemies get killed before the group reaches the wall, the ladder gets dropped and the enemies head for a different ladder. Ladders can also be shot down by breaking the support locks when the ladder attaches to the wall.



Uruk-hai placing a ladder and it getting destroyed





Helm's Deep VR



ABOUT THE APPLICATION


When playing games on the Oculus Quest, I noticed a distinct lack of archery games. Being a fan of medieval combat, I decided to make a simple archery game.

I've always been a massive fan of the Lord of the Rings, so when I got the idea to give this game a LOTR setting, it made me really excited. This is purely a fun experiment I work on in my spare time. The development is done alone using existing and self-made assets.
IMAGES


View from the entrance

View from the bathroom
SPECIFICATIONS





Made in Unity



For Oculus Quest




In-Progress
MY RESPONSIBILITIES


All of the work on this project was done by me on my own. The fortress and Uruk-hai models were downloaded under license.

  • Coming up with the concept
  • Creating a bow and arrow system
  • Designing multiple UI pages
  • Statistics that track kills, accuracy, score
  • Implementing Oculus movement
  • Creating basic enemy AI
  • Making more complex enemies carry ladders
  • Rigging and animating
MY WORK HIGHLIGHT


Ladder Carriers

In the beginning, this game only had normal enemies running at the ladders. This got repetitive and boring really fast, so I decided to spice this up. Just like in the Lord of the Rings, I made the Uruk-hai carry ladders to create more access points on the walls.




Uruk-hai placing a ladder and it getting destroyed


These ladder groups were created with the Unity animation system using a group of enemies underneath. If enough enemies get killed before the group reaches the wall, the ladder gets dropped and the enemies head for a different ladder. Ladders can also be shot down by breaking the support locks when the ladder attaches to the wall.