Timed Event: Meteor Shower
Every couple minutes in this game, the eagle statue glows red. This signals that a meteor shower is about to happen soon. The meteor shower gets random locations on the map, based on a navigation mesh to see what places are walkable.
The meteor hit locations are then marked with a particle, and the meteors will slowly hit this ground one by one. Being hit by a meteor would kill the player.
While this would be easy to implement for me now, at the time I had only just started using Unreal, so it was a big challenge to make.