Laser

IMAGES
Promo image for Laser
One of the many maps of Laser
One of the many maps of Laser
ABOUT THE GAME
Laser is a multiplayer PC game made by a team of 16 students at the end of my first year. It can be played on PC, but requires controllers for at least three of the four players to be played correctly.

In this game, the main goal is to take out your enemy players by aiming lasers at them, and the lasers bounce off of mirrors and other objects.
SPECIFICATIONS

Made in
Unreal

Winner of the Best IGAD Year 1 Game Award

Made in
2 months
TRAILER

My Work

MY RESPONSIBILITIES
During this project, my main task was working on the hazards in the game. This meant working on random events that happened every couple minutes to spice up the game. It was my first Unreal project, and most work was done using Blueprints.

My responsibilities during this project:
  • Meteor shower timed event
  • Poison plant hazard
  • Train obstacle timed event
  • Giant laser timed event
  • Stability
MY WORK HIGHLIGHT
Timed Event: Meteor Shower
Every couple minutes in this game, the eagle statue glows red. This signals that a meteor shower is about to happen soon. The meteor shower gets random locations on the map, based on a navigation mesh to see what places are walkable.

The meteor hit locations are then marked with a particle, and the meteors will slowly hit this ground one by one. Being hit by a meteor would kill the player.

While this would be easy to implement for me now, at the time I had only just started using Unreal, so it was a big challenge to make.



Meteor shower timed event





Laser



ABOUT THE APPLICATION


Laser is a multiplayer PC game made by a team of 16 students at the end of my first year. It can be played on PC, but requires controllers for at least three of the four players to be played correctly.

In this game, the main goal is to take out your enemy players by aiming lasers at them, and the lasers bounce off of mirrors and other objects.
IMAGES




SPECIFICATIONS





Made in Unreal



Made in 2 months




Winner of the
Best IGAD Year 1 Game Award
MY RESPONSIBILITIES


During this project, my main task was working on the hazards in the game. This meant working on random events that happened every couple minutes to spice up the game. It was my first Unreal project, and most work was done using Blueprints.

  • Meteor shower timed event
  • Poison plant hazard
  • Train obstacle timed event
  • Giant laser timed event
  • Stability
MY WORK HIGHLIGHT


Timed Event: Meteor Shower

Every couple minutes in this game, the eagle statue glows red. This signals that a meteor shower is about to happen soon. The meteor shower gets random locations on the map, based on a navigation mesh to see what places are walkable.

The meteor hit locations are then marked with a particle, and the meteors will slowly hit this ground one by one. Being hit by a meteor would kill the player.

While this would be easy to implement for me now, at the time I had only just started using Unreal, so it was a big challenge to make.



Meteor shower timed event